About Me
My name is Carlos, and I’m an Art Director and General Artist in the video
game industry.
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I started my career in 2004, creating illustrations for children’s books, 2D
animations, web graphics, TV commercials, and trailers.
In 2011, driven by my passion for video games, I moved to Italy to focus on
the gaming industry. Since then, I’ve worked on projects for Mobile, Web, VR,
and Console, covering Character Design, Environments, 2D Animation, UI/UX, and Art Direction.
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Curiosity has always been my greatest strength. I study and play video
games all the time and I’m always enthusiast to face new challenges...
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WORK EXPERIENCE
ART DIRECTOR AND GENERAL ARTIST
Midnite, 2022 - Present, Italy​
I’m the Art Director at Midnite, a studio focused on mobile game development.
I oversee all visual aspects, ensuring everything aligns with our creative vision.
Since joining Midnite, I’ve contributed to several mobile games, from hypercasual to casual games, working with the team from start to finish.
Along with leading art direction, I created UI elements, UX, Concept Art,
2D Animations, Character Designs and Backgrounds.
Some Mobile game publications from the past three years:
"Survivor Idle Run"
"Superheroes Idle RPG"
"Color Wall"
"Mia's Slices: Magic Puzzles"
"Push It!"
"Merge & Siege - Dragon Battle"
"Mia's Tangram"
"Bulletz"
"Idle Soap ASMR"
"Loop Survivor"
FREELANCE ARTIST
Art Director - UI/UX Artist - General Artist - 2D Animation
2004 - Present
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As a General Artist, I created and managed digital envivronments, designed
characters, developed concepts aligned with the project’s style, and worked
on UI/UX design. I also animated characters, UI elements, and visual effects.
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I played a key role in these areas across the games in my portfolio, contributing significantly to their development, often also taking part in the art direction.
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Some publications in the last years for mobile, console and VR:
“The Adventure of Mansour”
“Omoberry World”
“Gumball Racing”
“ScoobyDoo, Saving Shaggy!”
“Batwheels, Race”
"Quack the pipes!"
“The Powerpuff Girls, Jump!”
“Victor and Valentino, Gold Rush”
“Maomao, Protectors of pure heart”
“Tom&Jerry, Escape!"
“Power Players, Defenders”
“Victor and Valentino, Templo de Chocolate”
"Chocomilk"
“GeoCrush”
“We Bere Bears, Crazy Fishing”
“Craig of the creek, Itch to Explore”
“Cartoon Network, Who’s the Family Genius?”
“Ben10, Who’s the Family Genius?”
”Tom&Jerry Mouse Chase”
“Clarence for President”
“CR7, Penalty Flick Soccer”
"Diana Hidden Objects"
“Fall of Light”, PS4
“Petizoo”, Cartoon Network L.A
ART DIRECTOR AND GENERAL ARTIST
Digital Tales, 2019-2022, Italy​​
Console:
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"Bookbound Brigade"
In addition to defining the Artistic Direction of Bookbound Brigade, I
created all the environments, from concept art to implementation in
Unity, as well as the logo, user interface, and videos, including intros,
endings, and trailers. This was a huge challenge, which I successfully
completed in 10 months of work.
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Mobile:
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"Assetto Corsa Mobile"
LEAD ARTIST
Digital Tales, 2015-2019, Italy​​
Mobile Games:
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”SBK16”
”Tony Cairoli"
"SBK 15"
Interactive Kiosks:
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”DTales Trivia”
“Creative Colissions”
“Is food alive?”
”Agro Innovation”
GENERAL ARTIST
Dreamslair Entertainment S.R.L., 2012-2014, Italy
General Artist - UI/UX Artist - 2D Animations
Web video game for Facebook and Kongregate:
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"Ashtaria"
SENIOR ARTIST
Iggy Travel Marketing & Consulting , 2009-2012, Argentina
Exclusive Artist for a monthly Children’s Magazine called “Veo Vea”.
44 magazine published.
SENIOR ARTIST
Aquar Studio , 2008-2011, Argentina
2D Artist, Web Design, 3D modeling, Video Editing and Post-Production
Developed illustrations and graphic content for websites and online platforms.
ARTIST
Tatanka Studio , 2006-2007, Argentina
2D Artist, 2D Animations, Video Editing and Post-Production
Developed branding materials and character designs for various multimedia projects, including advertising and animation.
ARTIST
Creatoons , 2004-2008, Argentina
2D Artist, 2D Animations, 3D Modeling, Video Editing and Post-Production
Designed and modeled 3D characters for animation projects, collaborating on post-production for commercial videos.
MAIN SKILLS
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Spine Pro
Unity