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About Me

I’m an Art Director and multidisciplinary 2D Artist with over 14 years of experience in the video game industry, specializing in mobile and cross-platform productions.

My career began in illustration and animation, building a strong foundation in visual storytelling before transitioning fully into game development. Since 2011, I’ve contributed to projects across Mobile, Web, VR, and Console, covering Character Design, Environment Design, UI/UX systems, 2D Animation, and Art Direction.

Throughout my career, I have worked on 40+ mobile titles published, including licensed IP projects for internationally recognized brands, balancing creative vision with production efficiency and platform constraints.

I combine hands-on artistic execution with strategic art direction, ensuring visual consistency, scalable pipelines, and alignment between creative and product goals.

WORK EXPERIENCE

ART DIRECTOR AND GENERAL ARTIST

Midnite, 2022 - Present, Italy​

As Art Director at Midnite, I am the sole creative decision-maker behind the visual development and artistic strategy across 50+ mobile titles, spanning unreleased prototypes and fully published games.

 

I own the entire art pipeline, working independently across concurrent projects to ensure visual consistency, quality, and alignment with product goals and monetization strategies.




Key Responsibilities & Contributions:

  • Sole creative decision-maker across 50+ titles, from concept to final implementation

  • Collaborate closely with Game Designers, Developers, and Product Managers to align art with gameplay mechanics

  • Create high-quality Concept Art, UI/UX assets, 2D animations, visual effects, and character designs

  • Mentor 2D Artist

  • Perform visual QA and monitor A/B test iterations, catching bugs and inconsistencies to protect visual quality across live titles



Title I've worked on (not complete list):

  • Survivor Idle Run

  • Idle Coins Flip!

  • Superheroes Idle RPG

  • Tower Clear

  • Mia's Slices: Magic Puzzles

  • Push It!

  • Merge & Siege - Dragon Battle

  • Idle Soap ASMR

FREELANCE ARTIST

Art Director - UI/UX Artist - General Artist - 2D Animation

2004 - Present​

Contributed to the development of over 30+ mobile games in collaboration with internationally recognized brands including Cartoon Network, Boomerang, DC Comics and others.

Provided art direction and hands-on production across multiple genres, delivering:

 

  • Character design and visual development aligned with established IP guidelines

  • UI/UX design tailored for mobile user experience

  • 2D animations and gameplay visual effects

  • Environment design and asset production optimized for mobile performance

  • Style adaptation for licensed properties while maintaining brand integrity

Title I've worked on (not complete list):

  • The Adventure of Mansour, Mobile

  • Batwheels, Smash and Run, Mobile

  • Scooby Doo, Trickshot Terror, Mobile

  • Gumball Racing, Mobile

  • Bugs Bunny Builders, Mobile

  • ScoobyDoo Saving Shaggy!, Mobile

  • Batwheels Race, Mobile

  • Quack the pipes!, VR

  • The Powerpuff Girls Jump!, Mobile

  • Victor and Valentino Gold Rush, Mobile

  • Maomao Protectors of pure heart, Mobile

  • Tom&Jerry Escape!, Mobile

  • Power Players Defenders, Mobile

  • Victor and Valentino Templo de Chocolate, Web

  • Chocomilk, Web

  • GeoCrush, Mobile

  • We Bare Bears Crazy Fishing, Mobile

  • Craig of the creek Itch to Explore, Mobile

  • Cartoon Network Who’s the Family Genius?, Mobile

  • Ben10 Who’s the Family Genius?, Mobile

  • Tom&Jerry Mouse Chase, Mobile

  • Clarence for President, Mobile

  • CR7 Penalty Flick Soccer, Mobile

  • Zip Galaxy, Mobile

  • Omoberry World, Mobile

  • Diana Hidden Objects, Mobile

  • Fall of Light, PS4

  • Petizoo Cartoon Network L.A, Web

ART DIRECTOR AND GENERAL ARTIST

Digital Tales, 2019-2022, Italy​​​

Joined as Lead Artist and was promoted to Art Director after taking ownership of Bookbound Brigade’s visual direction, leading its complete development from concept to release. Defined and drove the artistic vision across projects, ensuring visual cohesion, production efficiency, and alignment with overall creative direction.


Key Responsibilities & Contributions:

  • Defined and maintained the visual identity across multiple titles

  • gameplay mechanicsCollaborated closely with Game Designers, Developers, and Product Managers to align art with

  • Created high-quality Concept Art, UI/UX assets, 2D animations, Visual Effects and Character Designs



Title I've worked on (Console):

  • BookBound Brigade, PS/Nintendo Switch/Pc

As Art Director of Bookbound Brigade, I led the complete visual development of the project, overseeing art direction and executing all core visual assets within a 10-month production cycle.

 

  • Created all environments from concept art to full implementation in Unity

  • Designed the game logo and visual identity

  • Developed UI/UX systems

  • Produced cinematic videos including intro, ending, and trailers

  • Ensured visual cohesion across all artistic components

Title I've worked on (Mobile):

  • Assetto Corsa Mobile

LEAD ARTIST

Digital Tales, 2015-2019, Italy​

Earlier, as Lead Artist, contributed to mobile titles​ like:


Mobile:

  • SBK16

  • Tony Cairoli

  • SBK 15

Interactive Kiosks and Web Games:
 

  • DTales Trivia

  • Creative Collisions, Milan's National Museum of Science and Technology

  • It food Alive?, Milan's National Museum of Science and Technology

  • Agro Innovation

GENERAL ARTIST

Dreamslair Entertainment S.R.L., 2012-2014, Italy

General Artist - UI/UX Artist - 2D Animations

Contributed as a multidisciplinary 2D artist to a live social game published on Facebook and Kongregate, supporting both asset production and early art coordination responsibilities.


Key Responsibilities & Contributions:

 

  • Produced UI assets

  • Created 2D Animations

  • Managed video editing and post-production for promotional and in-game content

  • Supported art direction decisions, taking initial leadership responsibilities within the art workflow



Title I've worked on:

  • Ashtaria

SENIOR ARTIST

Iggy Travel Marketing & Consulting , 2009-2012, Argentina

Exclusive Artist for a monthly Children’s Magazine called “Veo Vea”.

44 magazine published.

SENIOR ARTIST

Aquar Studio , 2008-2011, Argentina

2D Artist, Web Design, 3D modeling, Video Editing and Post-Production

Developed illustrations and graphic content for websites and online platforms.

ARTIST

Tatanka Studio , 2006-2007, Argentina

2D Artist, 2D Animations, Video Editing and Post-Production

Developed branding materials and character designs for various multimedia projects, including advertising and animation.

ARTIST

Creatoons , 2004-2008, Argentina

2D Artist, 2D Animations, 3D Modeling, Video Editing and Post-Production

Designed and modeled 3D characters for animation projects, collaborating on post-production for commercial videos.

MAIN SKILLS

Adobe Photoshop

Adobe Illustrator

Adobe After Effects

Spine Pro

Unity

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